PRACTICE BUILD 4.2
Explore the Valley.
One day at a time.
A local mechanics sandbox with real automated state transitions. Official base-game cards and the campaign are not yet implemented.
Select a practice deck and start instantly.
Practice scenarios use fictional training content, not the official campaign.SESSION STATE
Day 1 · Round 1
Ranger
Energy, tests, challenge draws and basic scripted effects run through the same deterministic game engine.
Hand
Core opening hand
Challenge deck · setup
Import core challenge cards to prepare the 24-card challenge deck.
Cards in hand
0 cardsChoose a card below to inspect its available actions. Card actions use the real game engine.
Official artwork is optional and may not be available from the current source.
Scenario / card catalogue
Load the included original mechanics sandbox to try automatic tests, or import a compatible custom scenario.
Card catalogue
Load the English base-set Ranger cards from the upstream public dataset, or select JSON files with explicit core pack IDs. Imported text is not executable.
Artwork discovery is optional; gameplay remains available without images.
Card artwork appears when the imported data or an image manifest provides a working URL. The current upstream core JSON does not include artwork URLs.
Ranger-card inventory has not been checked.
Path deck, challenge deck, location and campaign sources are separate.
Event log
Base-game world inventory
Import your locally obtained English card-data JSON using explicit pack_code: core and card types. Inventory-only: no world/card effects are executed and official exploration remains locked.
Community core-data source with Path, challenge, location, weather and mission card faces. Incomplete/missing face records are reported; imported card effects are still not executable.
The API may be inaccessible or incomplete. No data is copied into this repository, and imported records are not executable rules.
No core world cards imported. Required: 160 path, 37 location, 24 challenge, 4 weather, 17 mission, 12 aspect cards.
Missing world records and metadata
Import world data to see missing records.
Core campaign map (reference only)
Read structural map and weather data from an open-source community source. Includes core-cycle map nodes, terrain connections and daily weather schedule; no campaign prose, card artwork or playable travel rules.
Map not loaded. Official gameplay remains locked.
Explore map connections (read-only)
Connections are structural references only. Restricted edges, arrival effects and actual travel are not yet implemented.
Authentic solo setup readiness
Audit the current Ranger hand, core world inventory, campaign map, challenge values and arrival rules. This is a diagnostic only: official gameplay stays locked until all effects are executable.
Core Path deck assembly · preview
Uses an imported core world-card inventory and campaign map. Select the previous terrain recorded on the campaign tracker, a location, and whether it is pivotal. This is a deterministic preview only; no game effects or travel are enabled.
Arrival effects remain locked pending verified timing and entry rules.
Weather face not recorded; no weather effects are executed.
Initialize Ranger, keep the opening hand and prepare challenges before storing a Path deck. This does not unlock gameplay.
Load the core world inventory and campaign map, then select the verified tracker and location inputs.
Ranger creation · base game
Load the complete core Ranger catalogue above to build a legal 30-card starting deck. You can also store a validated Ranger in a local engine session, but official world setup and card effects remain blocked.
Personality · one per aspect
Background · choose five
Specialty · choose five
Starting deck legality and two-copy counts are verified here. Role effects and the official aspect cards' imagery are not implemented.
Implementation status
Decks, starting hand, energy, path draws, scripted tests, challenge modifiers, basic effects, rest and refresh.
Official card text, unusual effects, challenge reactions, travel map, narrative, missions and full campaign.
Actor-scoped commands, state snapshots and seeded RNG; server sync remains future work.