EARTHBORNE-INSPIRED DIGITAL PROJECT · PRIVATE DEVELOPMENT PROTOTYPE

Rangers Digital

LOCAL · SOLO Not saved yet

PRACTICE BUILD 4.2

Explore the Valley.
One day at a time.

A local mechanics sandbox with real automated state transitions. Official base-game cards and the campaign are not yet implemented.

Select a practice deck and start instantly.

Practice scenarios use fictional training content, not the official campaign.

Base-game world inventory

Import your locally obtained English card-data JSON using explicit pack_code: core and card types. Inventory-only: no world/card effects are executed and official exploration remains locked.

Community core-data source with Path, challenge, location, weather and mission card faces. Incomplete/missing face records are reported; imported card effects are still not executable.

The API may be inaccessible or incomplete. No data is copied into this repository, and imported records are not executable rules.

No core world cards imported. Required: 160 path, 37 location, 24 challenge, 4 weather, 17 mission, 12 aspect cards.

Missing world records and metadata
Import world data to see missing records.

Core campaign map (reference only)

Read structural map and weather data from an open-source community source. Includes core-cycle map nodes, terrain connections and daily weather schedule; no campaign prose, card artwork or playable travel rules.

Map not loaded. Official gameplay remains locked.

Authentic solo setup readiness

Audit the current Ranger hand, core world inventory, campaign map, challenge values and arrival rules. This is a diagnostic only: official gameplay stays locked until all effects are executable.

Run the audit to see missing requirements.

Core Path deck assembly · preview

Uses an imported core world-card inventory and campaign map. Select the previous terrain recorded on the campaign tracker, a location, and whether it is pivotal. This is a deterministic preview only; no game effects or travel are enabled.

Arrival effects remain locked pending verified timing and entry rules.

Weather face not recorded; no weather effects are executed.

Initialize Ranger, keep the opening hand and prepare challenges before storing a Path deck. This does not unlock gameplay.

Load the core world inventory and campaign map, then select the verified tracker and location inputs.

Ranger creation · base game

Load the complete core Ranger catalogue above to build a legal 30-card starting deck. You can also store a validated Ranger in a local engine session, but official world setup and card effects remain blocked.

Load English core Ranger cards to unlock the builder.

Implementation status

01 · Implemented

Decks, starting hand, energy, path draws, scripted tests, challenge modifiers, basic effects, rest and refresh.

02 · Blocked until scripted

Official card text, unusual effects, challenge reactions, travel map, narrative, missions and full campaign.

03 · Multiplayer-ready design

Actor-scoped commands, state snapshots and seeded RNG; server sync remains future work.

Card details